UX/UI Designer | Eager creator | Always learning
logosquare.png

Jagex

 
 

Jagex | Consider holistic journey from onboarding to maxed accounts


PROCESSES

Project canvas | Competitive analysis | User flows | Personas | JTBD & scenarios | Data analysis | Mid-fi to hi-fi wireframes | Design system creation/improvements | Project management | Stakeholder presenting | Workshop running | Feature prioritisation |Google Analytics | SEO | Asset creation

JOB BREAKDOWN AND SELECTED PROJECTS

Consider three main user types:
• New users
• Legacy/returning users
• Existing users

Working across various teams and products, build on and improve all journeys holistically. Discover and focus on key areas/features, including; onboarding and membership funnels, the Jagex launcher, hiscores, polls, news, customer support, marketing and events microsites, and more.

Develop flows to be more intuitive and linear; establish each game as its own while also exploring the relationship between them. Bring the brand forward into a modern era without losing the “RuneScape” essence.

 

OSRS POLLS

• Solidified and documented the emerging design system for a revamped Old School polls feature.
• Developed new question types to match reworked in-game poll questions:
- matrix questions
- open text questions
- ranked questions
- and more
• Reworked and modernised polls library to improve usability.
• Designed live poll states, avoiding presenting any bias.

 
 
 
 

REVAMP RUNESCAPE HISCORES

• Solidified and documented the emerging design system for a revamped RuneScape HiScores.
• Collaborated with devs on how this will be built on the new community app.
• Reworked outdated/bloated navigation to aid signposting.
• Deprioritised outdated content and built in/future-proofed new content (e.g. Leagues, new bosses etc.).
• Created areas for promotion of topical content and membership upsell.
• Managed staggered transition between old website and new community app.

 
 
 
 

INCREASE CANCELLATION DEFLECTION TO 7%

• Successfully and rapidly increased cancellation deflection to well over 7%.
• Improved usability, this was not an exercise in making cancellation difficult.
• Contextualised benefits of having membership separation between membership and free-to-play.
• Presented player progress and success stories to promote player journeys to this point.
• Promoted upcoming features and customer service improvements through a regular roadmap.
• Gathered tangible data around reason for leaving to aid future updates.
• Using data available, provided context and routes for players overcome unnecessary cancellations (e.g. changing membership via cancelling).
• Displayed alternative Membership options to provide clarity of choice.
• Provided a route back to resubscribing.

 
 
 
 

IMPROVE CUSTOMER SUPPORT SIGNPOSTING AND PROMOTE CHATBOT

• Promoted and contextualised new chatbot:
- Timings for live vs AI chatbot
- Chatbot capabilities
- Success metrics
- Pros and cons vs manually creating a ticket
• Presented chatbot in key and intuitive areas of the flow.
• Using data, improved hierarchy of navigation and home page information architecture to reflect the key needs and goals of players.

 
 
 
 

MEMBERSHIP BENEFITS

• Built and documented the design system for Framer.
• Made benefits of Membership clear and digestible.
• Displayed various options while promoting savings and recommendations.
• Improved conversion rate.
• Made sure various routes to this new page intuitive and clear.

 
 
 
 

2025 RUNEFEST SITE

• Built and documented the RuneFest design system for Framer.
• Provided key information to users:
- Date
- Location
- FAQs
- CTAs for ticket purchase/newsletter sign up
• Built hype:
- Presented content showing success of previous RuneFests
- Created and promoted a timetable of key events
- Countdown timer
• Developed future proofed content templates to be updated for following years.

 
 
 
 

ADDITIONAL WORK AND PROJECTS

• Onboarding, membership purchase and shop improvements
- Reduced steps to purchase
- Contextulised membership as a subscription
- Improve display and understanding of various memberhsip options
- Removed outdated content (Treasure Hunter keys, RuneMetrics etc.)
- Simplified and streamlined account creation and Launcher download
• Launcher:
- Promoted Membership
- Reprioritised calls to action to speed up entry into the game
- Decluttered and improved settings
- Mocked up and reimagine from ground up to heavily reduce onboarding steps
• Account and character management
- Displayed character status one one screen
- Improved signposting to key flows and actions
- Removed duplication of content and homogenise split flows
• Treasure Hunter Key removal poll page
- Built poll page based on historic and nostalgic motifs
- Promoted in relevant areas of various journeys and socials
- Successfully hit voting thresholds ahead of projection
- Designed bespoke graphics and assets

 
 

BUSINESS GOALS MET

  • Increase cancellation deflection to 7%+

  • Improve onboarding and membership purchase conversion rate

  • Reduce clicks for onboard

  • Improve usability of key flow

  • Improve conversion rate of successful customer support tickets and improve overall and customer satisfaction

  • Discover and prioritise key areas for improvement that will have the largest impact on players

  • Solidify branding and design systems

  • Establish UX as fundamental part of the product lifecycle

  • Successfully promote Treasure Hunter Keys removal poll and acquire needed votes for removal

LESSONS LEARNED

  • Collaborating across multiple teams and disciplines

  • Presenting to stakeholder and non-designers

  • Building live, responsive products with Framer

  • Building with and for a passionate fanbase

  • Onboarding and membership conversion rate optimisation

  • Customer support and account management UX optimisations

  • Hi-fi prototyping + development and implementation of a robust design system

  • Applying UX fundamentals to effectively and efficiently achieve business metrics

  • Deep game knowledge

  • Project management

  • Working remotely