UX/UI Designer | Eager creator | Always learning
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Jagex

 
 

Jagex | Consider holistic journey from onboarding to maxed accounts


PROCESSES

Project canvas | Competitive analysis | Surveys | User flows | Personas | JTBD & scenarios | Data analysis | Mid-fi to hi-fi wireframes | Design system creation/improvements | Project management |Stakeholder presenting | Workshop running | Feature prioritisation |Google Analytics | SEO | Asset creation


BUSINESS GOALS MET

  • Increase cancellation deflection to 7%+

  • Improve onboarding and membership purchase conversion rate

  • Reduce clicks to onboard players

  • Improve usability of key flow

  • Improve conversion rate of successful customer support tickets and improve overall and customer satisfaction

  • Discover and prioritise key areas of player interest

  • Solidify branding and design systems

  • Establish UX as fundamental part of the product lifecycle


JOB BREAKDOWN AND SELECTED PROJECTS

Consider three main user types:
• New users
• Legacy/returning users
• Existing users

Working across various teams and products, build on and improve all journeys holistically. Discover and focus on key areas/features, including; onboarding and Membership funnels, the Jagex Launcher, HiScores, Polls, News, customer support, marketing and events microsites, and more.

Develop flows to be more intuitive and linear; establish each game as its own while also exploring the relationship between them. Bring the brand forward into a modern era without losing the “RuneScape” essence.

 

OSRS POLLS

• Solidify and document the emerging design system for a revamped OldSchool polls feature.
• Develop new question types to match the new in-game questions:
- matrix questions
- open text questions
- ranked questions
- and more
• Rework and modernise polls library to improve usability and promote polls
• Show live polls in a default state, avoiding presenting any bias

 
 
 
VISIT OSRS POLLS
 

REVAMP RUNESCAPE HISCORS

• Solidify and document the emerging design system for a revamped RuneScape HiScores.
• Collaborate with devs how this will be built in new community app
• Rework outdated/bloated navigation to aid signposting
• Deprioritise outdated content and build in/future-proof new content (e/g Leagues, new bosses etc.)
• Create area for promotion of topical content and Membership upsell
• Manage transition between old website and new community app

 
 
VISIT RS HISCORES
 
 

INCREASE CANCELLATION DEFLECTION TO 7%

• Improve the usability, this is not an exercise in making cancellation difficult
• Contextualise benefits of having Membership and what will be lost in F2P
• Present player progress and success stories to uplift the journey until now
• Promote upcoming features and customer service improvements through a yearly roadmap
• Gather tangible data around reason for leaving
• Using data available, provide context and routes for players overcome unecessary cancellations (e.g. changing Membership via cancelling)
• Display alternative Membership options
• Provide a route back to resubscribing

 
 
 
 

IMPROVE CUSTOMER SUPPORT SIGNPOSTING AND PROMOTE CHATBOT

• Promote and contextualise new chatbot:
- Timings for live vs AI chatbot
- Chatbot capabilities
- Success metrics
- Pros and cons vs manually creating a ticket
• Present chatbot in key and intuitive areas of the flow
• Using data, improve hierarchy of navigation and home page IA to reflect the key goals of the players

 
 
 
VISIT RUNESCAPE SUPPORT
 

MEMBERSHIP BENEFITS

• Build and document the design system for Framer
• Make benefits of Membership clear and digestible
• Display various options while promoting savings and recommendations
• Improve conversion rate
• Make various routes to this new page intuitive and clear

 
 
 
VISIT MEMBERS BENEFITS
 

BUILD 2025 RUNEFEST SITE

• Build and document the design system for Framer
• Provide key information
- Date
- Location
- FAQs
- CTAs for ticket purchase/newsletter sign up
• Build hype:
- Present content showing success of previous RuneFests
- Create and promote a timetable of key events
- Countdown timer
• Develop future proofed content templates to be updated in following years

 
 
 
VISIT RUNEFEST SITE
 

ADDITIONAL WORK AND PROJECTS

• Onboarding, Membership purchase and shop improvements
- Reduce steps to purchase. Consider it a subscription rather than a product
- Improve display of Memberhsip options
- Remove outdated content (Treasure Hunter keys, RuneMetrics etc.)
- Simplify account creation and Launcher download
• Launcher:
- Promote Membership
- Reprioritise calls to action to speed up entry into the game
- Declutter and improve settings
- Mock up and reimagine from ground up to heavily reduce onboarding steps
• Account and character management
- Display character status in single display
- Improve signposting to key flows and actions
- Remove duplication of content and homogenise split flows
• Treasure Hunter Key removal poll page

 
 

LESSONS LEARNED

  • Collaborating across multiple teams and disciplines

  • Presenting to stakeholder and non-Designers

  • Building live, responsive products with Framer

  • Building with and for a passionate fanbase

  • Onboarding and Membership conversion rate

  • Customer support and account management UX processes

  • Hi-fi prototyping + development and implementation of a robust design system

  • Applying UX fundamentals to effectively and efficiently achieve business metrics

  • Deep game knowledge

  • Project management

  • Working remotely


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